The Five Fundamentals of Game Animation: An Introduction

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The 12 Principles of animation are the foundation for good animation, but video games have their own set of fundamentals separate from linear film and TV animation. Let’s look at them!

Thanks to Jonathan Cooper and his book “GAME ANIM: VIDEO GAME ANIMATION EXPLAINED” for helping me with this video. You can follow him on Twitter @GameAnim

You can start watching @New Frame Plus’s playlist on The 12 Principles of Animation in Games. Here’s the video on becoming a game animator if you’re lazy and don’t want to go to his channel and search:

Please consider supporting the channel through Patreon to help improve the quality of research, editing, footage capture, animation and overall production of each episode:
www.patreon.com/DanRoot

MUSIC USED:

0:00 – 3:20 = It’ll Be Alright – YouTube Royalty Free Music
3:20 – 7:51 = See You Soon – YouTube Royalty Free Music
7:51 – 9:26 = Ubiquitous – YouTube Royalty Free Music

Tag: animation game, dan root, animation, video game analysis, game design, video game design, video game animation study, animation study, animation analysis, game animation, video game essay, video game animation, five fundamentals of game animation, fluidity, game animation feel, game animation context, game animation elegence, readability, dan root five fundamentals, dan root jonathan cooper, jonathan cooper, game anim, video game animation explained, animation study fluidity

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